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Reach Crest Learning

Year 1 · 17 lessons

Computing

Make a picture, give instructions and learn to use computers safely.

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Before you start · adult guidance

Computing is the curriculum subject name. KS1 expectations span Years 1 and 2; this is our Year 1 introduction. Stay with the child, use school-approved tools, and practise on a device as well as on paper. Never enter real passwords or personal information in exercises.

These are short sessions to revisit, not a one-day course. Follow the child's readiness and school teaching.

Teacher coverage map · what is introduced and what is still needed

The statutory programme covers KS1 (Years 1–2), not a prescribed separate Year 1 list. This is a proposed first-year sequence. Use the writing pad to draw, download a PNG, reopen that file and change it with adult help. Typed notes can be downloaded and reopened separately as TXT; they are not in the PNG and neither file is saved to the account. The robot lab on the instruction lessons lets children create, predict, run and debug a short movement program. Its program and trace are temporary; an adult observes the child's practical work. It is not a full animation tool. Reading an explanation or passing a quiz does not prove completion of those practical activities.

These are our reference keys, not official DfE numbering. Each link identifies a teaching introduction, not a completed curriculum requirement or assessed mastery.

Recognise information technology beyond school (KS1 introduction).

C-USES

Create, organise, save, change and retrieve digital content (KS1 introduction).

C-CONTENT

Use technology respectfully, protect private information and seek help.

C-SAFE

Understand precise instructions and their order (KS1 introduction).

C-ALG

Create and debug simple programs (KS1 introduction).

C-PROG

Predict a simple program's behaviour (KS1 introduction).

C-REASON

Meet technology

  1. 1Technology helps us do things
  2. 2Meet the computer's parts
  3. 3Use devices with care

Stay safe and kind

  1. 4Some information is private
  2. 5Stop and tell
  3. 6Be kind with technology

Make digital things

  1. 7Paint with a tool
  2. 8Change your picture
  3. 9Type a little message
  4. 10Save it and find it again

Sort information

  1. 11Give things labels and groups

Give instructions

  1. 12Put instructions in order
  2. 13A robot follows the steps
  3. 14Say what will happen first
  4. 15Find and fix a mistake
  5. 16Make a character move

Look back

  1. 17Computers help outside school too